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It all begins with an idea.
…Just really bad one.

Polyperfect is an indie team of two, with the intent to create visually stunning content ready to drag and drop into your games. Its core value is quality over quantity seeing games as a form of art.

The collaboration between two friends, who have in fact never met, started when working on a game called Terroir. They have quickly enjoyed each other’s work and created the first Low Poly Animals Pack together Pavel does the modeling and everything visual-based and Elliot is the mastermind behind the rigs, animations, and scripts.

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Even though our studio is quite young, we have already made our mark in the gaming world - having worked with gaming superstars like Will Wright (SimCity, The Sims), Facebook, or helped the National Museum in L.A. They are also part of the Unity top ten Asset Store Publishers with their popular Low Poly packs.

We are doing our best, trust us.

Even though both of us have their regular jobs and our time is very limited, we are always happy to help our customers, advising them, and expanding their packs for free.

Pavel

Pavel studied digital design at the University of Tomas Bata in Zlín. He considers himself a Jack of all trades and the master of some. He is an illustrator and digital designer located in the middle of nowhere - the inspiring city of Zlín in the east of the Czech Republic. Worked as a Creative Director and over the years, he has worked with brands such as Mercedes-Benz, BMW, Coca-Cola, and Equinor. He always loved videogames and started making games as his free-time activity. Pavel is also a big supporter of 3D open-source software called Blender which’s his main tool.

you can follow his WIP on his Instagram

 

Elliot

Elliot studied at Falmouth University, the UK doing digital game animation. He works as a full-time Technical artist at Ultraleap, UK. A spatial computing company specializing in mid-air haptics and hand tracking. He enjoys learning new software and fixing up his house in his spare time. Elliot has watched a lot of Lynda tutorials while learning about digital game animation. Since then most of his learning has been self-taught by playing with the software and learning from the fantastic developers he meets around him.

Wanna join?

Join our team and help us conquer the world.
Also, some help with our assets would be great :)